Posts Tagged ‘Zbrush’

Yay! Freestyling on ZBrush = Awesomeness.
It’s a bloody shame I can’t get more time into it. If I wasn’t a lazy bastard with a hectic job I’m sure I would do a lot more of this.

This was made 100% from scratch, with no intentions of doing anything, and as it took some shape, I decided to dig into a monstruous version of the lil’ heart of palm. It really was nothing more than a brush, alpha and texturing test, and in the end, the result was cooler than I imagined.
See the full render and a occlusion test:

Another ZBrush accomplishment, but this cannot be called an accident. This Mimosa was fully modeled in Maya, to then be exported into Zbrush. I really wanted to try out textures, rigs and complexity, so I willingly deviated from her “lovely look”.

My very first attempt at integrating these softwares, I was more one thing of trial and error. Needless to say, I’m far from an expert in character modelling.
Some views from the ‘ripped little piggie-cow’:

And for whoelse it may interest, her ‘shadeless’ model on Maya’s panel:

MADSUN 40oz.

Apr 20 2010

One day I started sketchin’ on Zbrush, and this came out.
What began as a template gear mesh became an 3d homage to Sublime, especially to the legendary album, 40oz to Freedom.

Hit the jump for a 360 turnaround and further details. Read more…